Autodesk game engine customers2/13/2022 “And so we’ve been doubling down recently on Epic as a partner.” This has particularly been true in the Virtual production space, as well as visualization, VR, and AR. “What’s clear to us is that, for our needs and our markets, that Epic is probably the stronger partner from a tech perspective, as well as from a general ‘ease of working’,” he adds. “And we decided that that is a very steep hill to climb – to be competitive with the game engines with the resources of companies like Unity and Epic and that it’s not our core focus.” Instead, Autodesk determined that they should explore partnerships and so since then, behind the scenes the team has been figuring out which, where, and how to partner. “If you look at Autodesk in general, a few years ago we did make the exploration of whether we should be in the Game Engine business ourselves,” comments Maurice Patel, Senior Director of M&E Business Strategy at Autodesk referring to StingRay (formerly BitSquid). Once set up, artists can animate, keyframe, and modify keyframes for character assets in Maya, while simultaneously viewing character updates in-context and in real-time in Unreal. The updated Live Link plugin features a simplified installation experience to link Maya and Unreal assets, allowing artists to get up and running in a matter of minutes. The result is a more robust tool and significant increases in functionality. Autodesk partnered with Epic Games to advance the Maya plugin which benefits from work on the Maya side that only the Autodesk Engineers could perform. The previous version of LiveLink was made by Unreal and this time the work has shifted to Autodesk allowing for a much more complete offering of tools such as Blendshapes (Morph Targets). Data transfer between Maya and Unreal speeds production workflows by enabling artists to produce more iterations and view changes in real-time to make more informed decisions, ultimately resulting in expedited project delivery. Ideal for virtual production, game development, and previsualization workflows, the Live Link plugin allows artists to easily create and edit character assets in Maya, while simultaneously seeing live previews in Unreal. This builds on the previous version and enables seamless real-time animation data streaming from Maya to Epic’s Unreal Engine. Autodesk, in collaboration with Epic Games, has released a new Unreal Live Link for Autodesk Maya plugin.
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